The ANIMATAS team exposes and explains to you how children can learn by teaching robots.
In close collaboration between scientists of several disciplines: robotics, psychologists, computer scientists, and researchers in science of education the project team seeks to understand how robots equipped with social skills can be used at school to assist teaching teams
PhD students and scientific leaders of the research project are waiting for you to propose fun activities.
Each activity studies a different scientific theme.
Activity 1: MobiAxis
MobiAxis is an educational game with the Pepper robot to learn and explore abstract mathematical concepts.
Activity 2: Labyrinths
Mazes is a game in which the child shows the robot how to get out of a labyrinth on a tablet.
Activity 3: Social robots
The activity will explore how different behaviors influence children’s trusting relationship with the robot, their perception of robot autonomy, and whether they like it.
Activity 4: Interact with a robot that can make mistakes
Unlike traditional objectives in robotics, the ANIMATAS team has developed an activity involving a robot that can make mistakes!
The child observes the behavior of the robot and assesses whether the task is correctly performed or not.
The activity can be broken down on several levels. In CP, it is possible to work on the Living / Non-living, in CM1 on the quadrilaterals.
The activity is carried out in groups of 3 to 4 children.
The data collected on the stand will be anonymous.
Some pictures of the ANIMATAS stand: